Monday, April 20, 2015


Years of destruction and crushing the Resistance, humanity is forced into the shadows under the thumb of oppression.  A follow-up piece to the Mech Assault image.  Created with Photoshop and 3dsMax.

Monday, April 13, 2015

Mech Assault Matte

Mech Assault matte painting.  I have been wanting to create more matte painting/environment work, so I created this.  Additionally, this started off as a just a Mech painting, but I realized that I needed to take it further.  Created with 3dsMax & Photoshop.

Mech Attack matte painting.

Assault Mech detail.

Thursday, April 9, 2015

The Fly Man

I've had this image in my head for a while.  Not sure why, just wanted to make a throw back to the classic "The Fly."  ZBrush & Photoshop.

Sunday, April 5, 2015

Matte Painting: "Knowing, rained suffering."

This was a project I created work for.  Created to be a 40'x20' backdrop on stage, the project was canceled, and the artwork belongs to me.  Created in Zbrush & Photoshop.  
Matte Painting.

Detail Shot of monster.

"In the knowledge of this new world we were invited into, and a world we voluntarily wandered into, we were met with the truth.  The truth that the glamour deceived.  That paint was a lie and those we held high, only sought to hold us down.  Knowledge learned too late.  It only rained down suffering."  -  Unknown Artist

Tuesday, March 10, 2015

Last of Us Fan Art, Sporelord

I love The Last of Us.  So here's a new concept I put together called, the Sporelord Choir.  Sporelords use the their voices and sing.  Their singing reverberates against the spores they release and latent spores in the air, and it paints a harmonic image for them to find any lingering prey.  Their song is haunting and terrifying.  If you can hear it, they already know where you are.

Fantastic Four Concept Art

A new piece exploring the proportions of The Fantastic Four's the Thing.  Zbrush and Photoshop.

Friday, March 6, 2015

Star Guardians - Characters

Here are a few characters that were created for Star Guardians.

Thursday, March 5, 2015

UI work & Building Designs

Some recent work from a canceled project.  Village designs & some UI pieces.

Wednesday, March 4, 2015

Rhino Concept

Rhino Soldier concept.  Zbrush and Photoshop.  Moo.  I think that's the noise rhinos make.

Thursday, February 26, 2015

Skylanders Pitch Art

Some work I did for a successful pitch at Zoic, to secure Activision as a client for the new Skylanders project.

Wednesday, February 25, 2015

Cave Crab, Zbrush sculpt

Approved concept for the Hunter Cave Crab for Kuzureta.  Clings to cave walls, but latches onto prey with powerful limbs and bites down with a toothy underbelly.  The Crab's hard outer shell makes it a tough fight for any unwitting cave dweller.  Modeled in Zbrush, painted in Photoshop.  

Sunday, February 22, 2015

ZBrush Viking paintover

New ZBrush stuff.  Sculpted in ZBrush, paintover in Photoshop.  Having fun with this.  :)

Friday, February 20, 2015

Venom Sculpt

Venom.  Playing with zBrush today.  Having fun with my favorite symbiote.  Zbrush & Photoshop.

Saturday, February 14, 2015

"Nuclear Dawn" Concept Paintings

#TBT Some of my older work.  Mood paintings for Nuclear Dawn by Interwave Studios.  It was a fun and quick project but awesome to be a part of!

Star Guardians: Environments

Here are a few of the environments that I created and helped design for the game, Star Guardians.

Thursday, February 12, 2015


I was browsing through some of my old work and found some concept stuff that I never got around to posting.